For teachers

A 5-minute challenge for the whole class.

Nine demos (reflexes, memory, logic, attention, math, 2048, Minesweeper, sudoku) run in the browser: no installation, no student accounts. Word games and the rest of the catalog are in the app. In 15 languages.

  • 0installs: a browser is all you needinstalls
  • 9demos you can play without an accountdemos, no account
  • 15languages, including Spanish and Frenchlanguages
  • 2–5 minper roundper game

In class

Three moments where it works.

Rounds are short, so they fit in without eating into the lesson.

  • Start of class · 5 min

    Warm-up

    A game on the board to kick off the lesson and get everyone engaged from the first minute.

  • Between activities · 3 min

    Transition

    An active break that gets the whole class moving again before the next exercise.

  • End of the week · 10 min

    Class challenge

    Team against team on a math or word game. The score on the board does the rest.

Getting started

Ready before the bell.

  1. 1

    Open the website

    On the interactive whiteboard, a computer or the class tablets. Nothing to install.

  2. 2

    Launch a demo

    Nine demos work without an account: reflexes, memory, logic, attention, math, 2048, Minesweeper and sudoku.

  3. 3

    Talk about the score

    Who figured out the rule? Which strategy worked? The game becomes a conversation starter.

By grade level

From first grade to senior year.

A few games from the app's catalog that suit each age group. They all adjust their difficulty as you play.

  • Primary school

    Ages 6 to 10
    • Memory Classic
    • Light Sequence
    • Search & Find
  • Middle school

    Ages 11 to 14
    • Mental Math
    • Anagrams
    • Stroop Test
  • High school

    Ages 15 to 18
    • Matrices
    • Kakuro
    • N-Back

By subject

A game for every class.

Ideas for tying a round to today's lesson.

  • Math Mental Math, Estimation, Missing Equations
  • English Anagrams, Missing Word, Synonyms Sprint
  • Foreign languages The word games are available in 15 languages: switch the interface to Spanish or French
  • Science Matrices, Code Breaker and logic sequences for finding a rule
  • No student accounts

    Demos start without logins: nothing to create or manage for your students.

  • GDPR compliant

    Encrypted email addresses, no personal data ever sold.

  • A game, not a test

    Kognify is an entertainment app: scores are for playing, not for grading.

Coming soon

Coming soon: the teacher space.

We're building tools designed for the classroom. Leave us your email and we'll let you know as soon as they launch.

Notify me
  • Class code

    Students join your class with a simple code.

  • Teacher dashboard

    Class participation and scores, all in one place.

Schools

Let's talk about your class.

Want to use Kognify with several classes or a whole school? Tell us what you need and we'll get back to you.

Or by email [email protected]

The button opens your email app with the request already written.

Teacher questions

Before you try it in class.

Is it free for a class?

Yes for the nine demos, which work without an account. For regular use with several classes, email us.

What equipment do I need?

A recent browser is enough: interactive whiteboard, computer, tablet or phone. Nothing to install.

Do students need to create an account?

No. The nine demos work without an account. Creating an account in the app is limited to people aged 13 and over.

Does it work on the class tablets?

Yes. The games are played by touch on tablets and with a mouse on computers, right in the browser.