For teachers
A 5-minute challenge for the whole class.
Nine demos (reflexes, memory, logic, attention, math, 2048, Minesweeper, sudoku) run in the browser: no installation, no student accounts. Word games and the rest of the catalog are in the app. In 15 languages.
- 0installs: a browser is all you needinstalls
- 9demos you can play without an accountdemos, no account
- 15languages, including Spanish and Frenchlanguages
- 2–5 minper roundper game
In class
Three moments where it works.
Rounds are short, so they fit in without eating into the lesson.
- Start of class · 5 min
Warm-up
A game on the board to kick off the lesson and get everyone engaged from the first minute.
- Between activities · 3 min
Transition
An active break that gets the whole class moving again before the next exercise.
- End of the week · 10 min
Class challenge
Team against team on a math or word game. The score on the board does the rest.
Getting started
Ready before the bell.
- 1
Open the website
On the interactive whiteboard, a computer or the class tablets. Nothing to install.
- 2
Launch a demo
Nine demos work without an account: reflexes, memory, logic, attention, math, 2048, Minesweeper and sudoku.
- 3
Talk about the score
Who figured out the rule? Which strategy worked? The game becomes a conversation starter.
By grade level
From first grade to senior year.
A few games from the app's catalog that suit each age group. They all adjust their difficulty as you play.
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Primary school
Ages 6 to 10- Memory Classic
- Light Sequence
- Search & Find
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Middle school
Ages 11 to 14- Mental Math
- Anagrams
- Stroop Test
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High school
Ages 15 to 18- Matrices
- Kakuro
- N-Back
By subject
A game for every class.
Ideas for tying a round to today's lesson.
- Math Mental Math, Estimation, Missing Equations
- English Anagrams, Missing Word, Synonyms Sprint
- Foreign languages The word games are available in 15 languages: switch the interface to Spanish or French
- Science Matrices, Code Breaker and logic sequences for finding a rule
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No student accounts
Demos start without logins: nothing to create or manage for your students.
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GDPR compliant
Encrypted email addresses, no personal data ever sold.
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A game, not a test
Kognify is an entertainment app: scores are for playing, not for grading.
Coming soon: the teacher space.
We're building tools designed for the classroom. Leave us your email and we'll let you know as soon as they launch.
Notify me-
Class code
Students join your class with a simple code.
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Teacher dashboard
Class participation and scores, all in one place.
Schools
Let's talk about your class.
Want to use Kognify with several classes or a whole school? Tell us what you need and we'll get back to you.
Teacher questions
Before you try it in class.
Is it free for a class?
Yes for the nine demos, which work without an account. For regular use with several classes, email us.
What equipment do I need?
A recent browser is enough: interactive whiteboard, computer, tablet or phone. Nothing to install.
Do students need to create an account?
No. The nine demos work without an account. Creating an account in the app is limited to people aged 13 and over.
Does it work on the class tablets?
Yes. The games are played by touch on tablets and with a mouse on computers, right in the browser.